Final final for real final! (for real)
I think this is it?
Web is unchanged, but this Windows build uses the Forward+ rendering chain instead now, which seems to be more performance-oriented setting? Also I enabled full screen mode finally on the desktop version, probably should have done that earlier.
Had a great time doing a mix of brand new game engine coding tasks and familiar audio things. I'm very happy with the MIDI polyphony handler I wrote, I only wish MIDI devices were as easy to read as as web as they are on desktop. So much for web-based MIDIinstrument games. Anyway, that's not too big of an issue because people with MIDI gear can figure out how to run an exe. And regardless, the project was a lot of fun, and I'm already looking forward to doing more stuff in the future.
Not sure if I'm going to add anything to this after the Jam is over, may revisit it but I think it'd be better to start from scratch considering this game was the crawling that comes before walking. Godot is sick though, definitely gonna use it further.
Files
Get Stumpville
Stumpville
You have to file some documents at Stumpville City Hall, but who knows how long that'll take.
Status | Released |
Author | seedmole |
Genre | Interactive Fiction |
Tags | analog-synths, Music, Synthwave |
Languages | English |
Accessibility | Subtitles, High-contrast |
More posts
- Web MIDI Post-Mortem56 days ago
- The Most Probably-Final Update Yet!61 days ago
- Last fixes and updates.. I think?62 days ago
- Final Update?63 days ago
- Another update/test!64 days ago
- Version 0.0.1.7 - Musical Note Animations, and minor fixes64 days ago
- MIDI, Audio Effects, and the last few SFX66 days ago
- Plans for Next Update/MIDI Fix66 days ago
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