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Devlog
Submission to Acerola Jam 0
Stumpville
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Devlog
Web MIDI Post-Mortem
March 18, 2024
by
seedmole
#MIDI, #Web MIDI
After some more digging, I have found a way to get MIDI device inputs to work in a Web export with Godot 4.2 First, I found that the proper name for the format I sought to use is an API literally call...
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The Most Probably-Final Update Yet!
March 13, 2024
by
seedmole
Added a crosshair for the player, and a small animation for the NPC's laptop. Very important features...
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Final final for real final! (for real)
March 13, 2024
by
seedmole
#Release, #AcerolaJam0, #Stumpville
I think this is it? Web is unchanged, but this Windows build uses the Forward+ rendering chain instead now, which seems to be more performance-oriented setting? Also I enabled full screen mode finally...
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Last fixes and updates.. I think?
March 12, 2024
by
seedmole
Surely that'll be all. Right?...
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Final Update?
March 12, 2024
by
seedmole
I have exhausted myself of ideas, and I think this will serve as the final version of this, as least as far as the gamejam is concerned. Main changes with this update include cleaning up the project f...
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Another update/test!
March 10, 2024
by
seedmole
I was curious whether my way for checking area triggers was influencing the audio negatively, so I went through and replaced the existing system with one built around signals. May revert this back to...
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Version 0.0.1.7 - Musical Note Animations, and minor fixes
March 10, 2024
by
seedmole
Made some floating 8th note animations in Aseprite to put over the radio and keyboard while they're active. Also fixed a rather large mistake: in the prior version I forgot to set the flag for the cof...
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MIDI, Audio Effects, and the last few SFX
March 08, 2024
by
seedmole
Had a few issues with some scripts I foolishly decided to "touch up" before publishing this, so this took a good bit of time just because of how long it took to prepare the different formats and get t...
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Plans for Next Update/MIDI Fix
March 08, 2024
by
seedmole
#MIDI
Among other updates to the ingame musical instrument, I wanted to talk about the method used for the polyphonic MIDI response, as this can be a tricky thing to figure out without dedicated polyphony h...
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Minor Fix to Mouse Re-Capturing
March 07, 2024
by
seedmole
Another small update, thanks to feedback from some kind testers. Added a way for the game to automatically check mid-scene whether the mouse needs recapturing. Added the M key (as in Menu) to the keyb...
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First Update~! Stumpville v0.0.1.4
March 07, 2024
by
seedmole
#Update, #MIDI Notes
Version 0.0.1.4 update Fixed the following issues with the MIDI and Keyboard Note inputs: P key now receives pitch_scale assignments as intended, and correctly plays the note B. Prior version had the...
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First Publish!
March 07, 2024
by
seedmole
#Launch
~7 days into the Jam and I think it's time for a first playable publish. I would describe some of the contents but I don't want to spoil anything. Will do actual spoiler-filled devlogs describing the...
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